Race all 4 of your tokens around the board and into the centre before anyone else.
- Your own yard is always the bottom-left one, whatever colour you were dealt — the board is turned so everyone plays from the near side.
- Roll a 6 to bring a token out of your yard onto the board — and roll again.
- Land exactly on an opponent's token and it's sent straight back to their yard — and you roll again. The 4 starred squares and the 4 coloured arrow squares are safe: nothing can be captured there.
- Once you reach your own private stretch (the last few squares before the centre), you're safe from capture — but you need the exact roll to reach home. Getting one home earns another roll too.
- Extra turns stack: a 6 that also sends someone home is two extra turns, not one, and you take them one after the other.
- Rolling three 6's in a row forfeits the whole turn — the third 6 isn't played, and any extra turns you'd banked go with it.